====== Mixamo with Advanced Locomotion System ====== The plugin is compatible with the ALS plugin, as the ALS characters have the same skeletal hierarchy as the UE4 mannequin. Simply pick the //ALS_Mannequin_Skeleton// asset when selecting the retarget source. {{ :ue5-mixamo:als-retarget.png |Retargeting to the ALS Mannequin}} See our [[https://www.unamedia.com/ue5-mixamo/docs/tutorial/|Getting Started]] documentation for more information on the retargeting process. ===== Using Mixamo characters with ALS ===== The simplest method to use a Mixamo character with ALS, is to use live retargeting to copy the pose from the ALS mannequin to the Mixamo skeleton. 1. Create a new Animation Blueprint and select the retargeted Mixamo skeleton as the target.\\ {{ :ue5-mixamo:als-anim-blueprint-creation.png | Creating a new Animation Blueprint for the retargeted Mixamo character}} 2. In the blueprint AnimGraph, add a //Retarget Pose From Mesh// node, and in the node settings enable the //Use Attached Parent// option and select the ALS to Mixamo IK Retargeter asset generated by the plugin.\\ {{ :ue5-mixamo:als-anim-blueprint-setup.png | Setting up a Retarget Pose node in the Animation Blueprint graph}} 3. Create a duplicate of the ALS blueprint //AdvancedLocomotionV4/Blueprints/CharacterLogic/ALS_AnimMan_CharacterBP// to use for Mixamo. Then open the new blueprint and add a new Skeletal Mesh as a child of the existing Skeletal Mesh component (called Mesh).\\ {{ :ue5-mixamo:als-blueprint-mesh.png |Adding a new Skeletal Mesh to the ALS character blueprint}} Setup the new Skeletal Mesh component with your Mixamo character mesh and select the Animation Blueprint created in step 2.\\ {{ :ue5-mixamo:als-blueprint-mesh-setup.jpg |Setting up the Skeletal Mesh component}} Now you can hide the ALS mannequin by selecting the Mesh component and uncheck the //Visible// option in the Rendering settings. 4. For testing, open the //ALS_DemoLevel//, delete the //ALS_AnimMan_CharacterBP// and replace it with the new blueprint. Then in the settings set the //Auto Possess Player// option to Player 0. You should now be able to move around your Mixamo character with the ALS system.