====== Changelog ====== ===== v2.2.6 ===== Bug fixes: * Fixed support for the //Retarget IK// feature in UE5.3. ===== v2.2.5 ===== Added support for UE5.3. Maintenance release for UE5.1, UE5.2. ===== v2.2.4 ===== Bug fixes: * Fixed generation of Root Motion animations in UE5.2. ===== v2.2.3 ===== Bug fixes: * Fixed error in UE5.2 when retargeting in-memory only assets (like newly imported but unsaved animations). ===== v2.2.2 ===== Maintenance release for UE5.1. ===== v2.2.1 ===== Bug fixes: * Set IK solver //Root Behavior// to ''PinToInput'' in UE5.1. * Fixed double addition of IK solver goals in UE5.1. ===== v2.2.0 ===== New features: * When the "//Retarget Mixamo Skeleton Asset//" action is disabled, a tooltip explains the reason. * When the "//Generate Root Motion Animations//" action is disabled, a tooltip explains the reason. * All warnings and errors are now shown in the //Message Log// window (in addition to the //Output Log// window). ===== v2.1.1 ===== Bug fixes: * Solved a crash when retargeting a MetaHuman skeleton having an unexpected Preview Mesh. ===== v2.1.0 ===== New features: * Added direct support for the UE5 Mannequin skeleton. * Added direct support for the MetaHuman skeleton. The new feature is available with the exact same workflow as before. The selection dialog now allows to select also the new skeleton types as retarget sources. For those already working with the new skeletons, now there’s no more need to use the UE4 Mannequin as an intermediate target. ===== v2.0.0 ===== First release.