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ue5-mixamo:advanced-locomotion-system [2022/07/18 17:36] Staff created |
ue5-mixamo:advanced-locomotion-system [2022/07/29 11:25] (current) Staff |
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====== Mixamo with Advanced Locomotion System ====== | ====== Mixamo with Advanced Locomotion System ====== | ||
- | Bla bla bla | + | The plugin is compatible with the ALS plugin, as the ALS characters have the same skeletal hierarchy as the UE4 mannequin. |
+ | |||
+ | Simply pick the // | ||
+ | {{ : | ||
+ | |||
+ | See our [[https:// | ||
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+ | ===== Using Mixamo characters with ALS ===== | ||
+ | The simplest method to use a Mixamo character with ALS, is to use live retargeting to copy the pose from the ALS mannequin to the Mixamo skeleton. | ||
+ | |||
+ | 1. Create a new Animation Blueprint and select the retargeted Mixamo skeleton as the target.\\ | ||
+ | {{ : | ||
+ | |||
+ | 2. In the blueprint AnimGraph, add a //Retarget Pose From Mesh// node, and in the node settings enable the //Use Attached Parent// option and select the ALS to Mixamo IK Retargeter asset generated by the plugin.\\ | ||
+ | {{ : | ||
+ | |||
+ | 3. Create a duplicate of the ALS blueprint // | ||
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+ | Then open the new blueprint and add a new Skeletal Mesh as a child of the existing Skeletal Mesh component (called Mesh).\\ | ||
+ | {{ : | ||
+ | |||
+ | Setup the new Skeletal Mesh component with your Mixamo character mesh and select the Animation Blueprint created in step 2.\\ | ||
+ | {{ : | ||
+ | |||
+ | Now you can hide the ALS mannequin by selecting the Mesh component and uncheck the //Visible// option in the Rendering settings. | ||
+ | |||
+ | 4. For testing, open the // | ||
+ | |||
+ | You should now be able to move around your Mixamo character with the ALS system. |