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ue5-mixamo:fixing-character-rotation

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Fixing Character Rotation Issues

Sometimes you might run into issues with the character rotation while retargeting.

This is a result of the character model facing forward along the wrong axis. Unreal convention (and the setup used for Mannequin and MetaHuman characters) is to have the character facing forward along the +Y axis.

It can be fixed by adjusting the Import Rotation value in the Import Settings of the character.

ue5-mixamo/fixing-character-rotation.1668791642.txt.gz · Last modified: 2022/11/18 18:14 by Staff