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ue5-mixamo:fixing-character-rotation

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ue5-mixamo:fixing-character-rotation [2022/11/18 18:52]
Staff
ue5-mixamo:fixing-character-rotation [2022/11/18 18:54] (current)
Staff
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-It can easily be fixed by adjusting the Import Rotation value in the Import Settings of the Mixamo character. This should usually be set to the default value of 0,0,0. This option can be set in the FBX Import Options when first importing a model, or it can be changed in the Skeletal Mesh asset after importing. //Note: After changing the value in the Skeletal Mesh asset you have to click the Reimport Base Mesh button to apply the change.// +It can easily be fixed by adjusting the Import Rotation value in the Import Settings of the Mixamo character, it should usually be set to the default value of 0,0,0. 
-{{ :ue5-mixamo:import-rotation.jpg | Correct import settings }}+This option can be set in the FBX Import Options when first importing a model, or it can be changed in the Skeletal Mesh asset after importing. //Note: After changing the value in the Skeletal Mesh asset you have to click the 'Reimport Base Meshbutton to apply the change.// 
 +{{ :ue5-mixamo:import-rotation.jpg | Correct Import Rotation setting }}
  
  
ue5-mixamo/fixing-character-rotation.1668793929.txt.gz · Last modified: 2022/11/18 18:52 by Staff