UNAmedia Help

Documentation & Support

User Tools

Site Tools


ue5-mixamo:fixing-character-rotation

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
ue5-mixamo:fixing-character-rotation [2022/11/18 18:53]
Staff
ue5-mixamo:fixing-character-rotation [2022/11/18 18:54] (current)
Staff
Line 8: Line 8:
  
 It can easily be fixed by adjusting the Import Rotation value in the Import Settings of the Mixamo character, it should usually be set to the default value of 0,0,0. It can easily be fixed by adjusting the Import Rotation value in the Import Settings of the Mixamo character, it should usually be set to the default value of 0,0,0.
- 
 This option can be set in the FBX Import Options when first importing a model, or it can be changed in the Skeletal Mesh asset after importing. //Note: After changing the value in the Skeletal Mesh asset you have to click the 'Reimport Base Mesh' button to apply the change.// This option can be set in the FBX Import Options when first importing a model, or it can be changed in the Skeletal Mesh asset after importing. //Note: After changing the value in the Skeletal Mesh asset you have to click the 'Reimport Base Mesh' button to apply the change.//
-{{ :ue5-mixamo:import-rotation.jpg | Correct import settings }}+{{ :ue5-mixamo:import-rotation.jpg | Correct Import Rotation setting }}
  
  
ue5-mixamo/fixing-character-rotation.1668794012.txt.gz ยท Last modified: 2022/11/18 18:53 by Staff