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ue5-mixamo:retargeting-large-characters [2022/07/25 11:15]
Staff created
ue5-mixamo:retargeting-large-characters [2022/07/25 12:36] (current)
Staff
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 ====== Retargeting Large Characters ====== ====== Retargeting Large Characters ======
 When retargeting large characters, you might find the pose is deformed when the Retarget IK setting is enabled. When retargeting large characters, you might find the pose is deformed when the Retarget IK setting is enabled.
-{{ :ue5-mixamo:mixamo-scale-bug.jpg |}}+{{ :ue5-mixamo:mixamo-scale-bug.jpg |Pose issue when retargeting with large characters}}
  
 This is a result of the way the Full Body IK solver works and can easily be fixed. This is a result of the way the Full Body IK solver works and can easily be fixed.
Line 8: Line 8:
  
 If you do intend on using giant characters, then this can be fixed by opening the IK Rig asset generated by the plugin, selecting the Full Body IK in the Solver Stack, and increasing the //Min Mass Multiplier// value. If you do intend on using giant characters, then this can be fixed by opening the IK Rig asset generated by the plugin, selecting the Full Body IK in the Solver Stack, and increasing the //Min Mass Multiplier// value.
-{{ :ue5-mixamo:mixamo-scale-fix.jpg |}} +{{ :ue5-mixamo:mixamo-scale-fix.jpg |The Min Mass Mulitplier setting in the IK Rig asset}}
- +
-The [[https://docs.unrealengine.com/5.0/en-US/ik-rig-solvers-in-unreal-engine/#fullbodyik|Unreal documentation]] recommends keeping this value as low as possible, so +
  
 +The [[https://docs.unrealengine.com/5.0/en-US/ik-rig-solvers-in-unreal-engine/#fullbodyik|Unreal documentation]] recommends keeping this value as low as possible, so a good way to tune this is to grab and move one of the IK Goals then gradually increase the value until you get a stable result.
 +{{ :ue5-mixamo:mass-fix.gif |Adjusting the Min Mass Mulitplier setting in the IK Rig asset to fix the Full Body IK solver}}
ue5-mixamo/retargeting-large-characters.1658740511.txt.gz · Last modified: 2022/07/25 11:15 by Staff