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ue5-mixamo:third-person-template

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ue5-mixamo:third-person-template [2022/07/29 17:38]
Staff [Step-by-step]
ue5-mixamo:third-person-template [2022/07/29 17:54]
Staff
Line 39: Line 39:
 {{ :ue5-mixamo:third-person-bp-setup.jpg?800 |Setting up the third person character Blueprint with the modified Animation Blueprint}} {{ :ue5-mixamo:third-person-bp-setup.jpg?800 |Setting up the third person character Blueprint with the modified Animation Blueprint}}
  
-6. Edit the third person game mode //ThirdPerson/Blueprints/BP_ThirdPersonGameMode// to use the modified character blueprint. +6. Change the Default Pawn Class in the third person game mode //ThirdPerson/Blueprints/BP_ThirdPersonGameMode// to use the modified character blueprint. 
-{{ :ue5-mixamo:third-person-gamemode.png |Editing the third person Game Mode to use the modified character Blueprint}}+{{ :ue5-mixamo:third-person-anim-gm.png |Editing the third person Game Mode to use the modified character Blueprint}}
  
 Now open the map //ThirdPerson/Maps/ThirdPersonMap// to test your changes. If you followed the steps correctly you should now have you Mixamo animations playing back correctly on the third person mannequin character. Now open the map //ThirdPerson/Maps/ThirdPersonMap// to test your changes. If you followed the steps correctly you should now have you Mixamo animations playing back correctly on the third person mannequin character.
 +{{ :ue5-mixamo:third-person-anim-result.jpg?800 |A retargeted Mixamo animation playing on the third person controller with correct foot IK}}
 ===== Using Mixamo characters with the Third Person Template ===== ===== Using Mixamo characters with the Third Person Template =====
 ==== Step-by-step ==== ==== Step-by-step ====
Line 65: Line 65:
 {{ :ue5-mixamo:third-person-char-bp.jpg?800 |Updating the third person blueprint}} {{ :ue5-mixamo:third-person-char-bp.jpg?800 |Updating the third person blueprint}}
  
-5. Edit the third person game mode //ThirdPerson/Blueprints/BP_ThirdPersonGameMode// to use the modified character blueprint.+5. Change the Default Pawn Class in the third person game mode //ThirdPerson/Blueprints/BP_ThirdPersonGameMode// to use the modified character blueprint.
 {{ :ue5-mixamo:third-person-char-gm.png |Editing the third person game mode}} {{ :ue5-mixamo:third-person-char-gm.png |Editing the third person game mode}}
  
 Now open the map //ThirdPerson/Maps/ThirdPersonMap// to test your changes. If you followed the steps correctly you should now have your Mixamo character working with the third person controller. Now open the map //ThirdPerson/Maps/ThirdPersonMap// to test your changes. If you followed the steps correctly you should now have your Mixamo character working with the third person controller.
-{{ :ue5-mixamo:third-person-char-result.jpg?800 |A Mixamo character working with the third person controller}}+{{ :ue5-mixamo:third-person-char-result.jpg?800 |A Mixamo character working with the third person controller and correct foot IK}}
  
ue5-mixamo/third-person-template.txt · Last modified: 2022/07/29 17:56 by Staff