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ue5-mixamo:third-person-template [2022/07/29 17:01]
Staff [Step-by-step]
ue5-mixamo:third-person-template [2022/07/29 17:56] (current)
Staff
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 See our [[https://www.unamedia.com/ue5-mixamo/docs/tutorial/|Getting Started]] documentation for more information on the retargeting process. See our [[https://www.unamedia.com/ue5-mixamo/docs/tutorial/|Getting Started]] documentation for more information on the retargeting process.
  
-2. Create a duplicate of the Animtaion Blueprint //Characters/Mannequins/Animations/ABP_Manny or ABP_Qunn//. Then open the blueprint and replace the animations with the retargeted Mixamo animations.+2. Create a duplicate of the Animtaion Blueprint //Characters/Mannequins/Animations/ABP_Manny//. Then open the blueprint and replace the animations with the retargeted Mixamo animations.
  
 In this example we'll replace the idle and running animations. In this example we'll replace the idle and running animations.
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 {{ :ue5-mixamo:third-person-abp-cr.jpg?800 |Using the modified Control Rig in the Animation Blueprint}} {{ :ue5-mixamo:third-person-abp-cr.jpg?800 |Using the modified Control Rig in the Animation Blueprint}}
  
-5. Duplicate the third person character blueprint //ThirdPerson/Blueprints/BP_ThirdPersonCharacter//. +5. Create a duplicate of the third person character blueprint //ThirdPerson/Blueprints/BP_ThirdPersonCharacter//. Then select the Skeletal Mesh component and change the Anim Class setting to use the modified Animation Blueprint.
- +
-Then edit the mesh component to use the modified Animation Blueprint.+
 {{ :ue5-mixamo:third-person-bp-setup.jpg?800 |Setting up the third person character Blueprint with the modified Animation Blueprint}} {{ :ue5-mixamo:third-person-bp-setup.jpg?800 |Setting up the third person character Blueprint with the modified Animation Blueprint}}
  
-6. Edit the third person game mode //ThirdPerson/Blueprints/BP_ThirdPersonGameMode// to use the modified character blueprint. +6. Change the Default Pawn Class in the third person game mode //ThirdPerson/Blueprints/BP_ThirdPersonGameMode// to use the modified character blueprint. 
-{{ :ue5-mixamo:third-person-gamemode.png |Editing the third person Game Mode to use the modified character Blueprint}}+{{ :ue5-mixamo:third-person-anim-gm.png |Editing the third person Game Mode to use the modified character Blueprint}}
  
 Now open the map //ThirdPerson/Maps/ThirdPersonMap// to test your changes. If you followed the steps correctly you should now have you Mixamo animations playing back correctly on the third person mannequin character. Now open the map //ThirdPerson/Maps/ThirdPersonMap// to test your changes. If you followed the steps correctly you should now have you Mixamo animations playing back correctly on the third person mannequin character.
 +{{ :ue5-mixamo:third-person-anim-result.jpg?800 |A retargeted Mixamo animation playing on the third person controller with correct foot IK}}
 ===== Using Mixamo characters with the Third Person Template ===== ===== Using Mixamo characters with the Third Person Template =====
 ==== Step-by-step ==== ==== Step-by-step ====
 1. Import a Mixamo character you want to use and retarget them to the UE5 Mannequin using the plugin. 1. Import a Mixamo character you want to use and retarget them to the UE5 Mannequin using the plugin.
-{{ :ue5-mixamo:third-person-retarget-ue5.png | Retarget to the UE5 Mannequin}}+{{ :ue5-mixamo:third-person-retarget-ue5.png |Retarget to the UE5 Mannequin}}
 See our [[https://www.unamedia.com/ue5-mixamo/docs/tutorial/|Getting Started]] documentation for more information on the retargeting process. See our [[https://www.unamedia.com/ue5-mixamo/docs/tutorial/|Getting Started]] documentation for more information on the retargeting process.
  
 2. Retarget the mannequin animation blueprint //Characters/Mannequins/Animations/ABP_Manny// by right clicking on it and selecting //Retarget Animation Assets>Duplicate and Retarget Animation Blueprint//. 2. Retarget the mannequin animation blueprint //Characters/Mannequins/Animations/ABP_Manny// by right clicking on it and selecting //Retarget Animation Assets>Duplicate and Retarget Animation Blueprint//.
-{{ :ue5-mixamo:third-person-char-abp-retarget.png | Retargeting the Animation Blueprint}}+{{ :ue5-mixamo:third-person-char-abp-retarget.png?800 | Retargeting the Animation Blueprint}}
  
 Then in the retargeting window select the Mannequin to Mixamo IK Retargeter asset generated by the plugin (//RTG_Mannequin_{MixamoCharacter}//). Then in the retargeting window select the Mannequin to Mixamo IK Retargeter asset generated by the plugin (//RTG_Mannequin_{MixamoCharacter}//).
-{{ :ue5-mixamo:third-person-char-abp-retarget-2.jpg | Select the Mannequin to Mixamo IK Retargeter}}+{{ :ue5-mixamo:third-person-char-abp-retarget-2.jpg |Select the Mannequin to Mixamo IK Retargeter}}
  
 This will retarget the Animation Blueprint along with any referenced animation assets. This will retarget the Animation Blueprint along with any referenced animation assets.
-{{ :ue5-mixamo:third-person-char-assets.png | Retargeted Animation Blueprint assets}}+{{ :ue5-mixamo:third-person-char-assets.png |Retargeted Animation Blueprint assets}} 
 + 
 +3. Open the retargeted Animation Blueprint and go to the main animation graph //AnimGraph//. Then select the Control Rig node, and in the Details Tab, change the Control Rig Class to //CR_Mixamo_BasicFootIK//. This is a modified version of //CR_Mannequin_BasicFootIK// that has been updated to work with Mixamo characters. 
 +{{ :ue5-mixamo:third-person-char-abp.jpg?800 |Updating the Control Rig setting in the Animation Blueprint}} 
 + 
 +4. Create a duplicate of the third person character blueprint //ThirdPerson/Blueprints/BP_ThirdPersonCharacter//. Then select the Skeletal Mesh component and update the Skeletal Mesh setting to your Mixamo character mesh and the Anim Class setting to the retargeted Animation Blueprint. 
 +{{ :ue5-mixamo:third-person-char-bp.jpg?800 |Updating the third person blueprint}} 
 + 
 +5. Change the Default Pawn Class in the third person game mode //ThirdPerson/Blueprints/BP_ThirdPersonGameMode// to use the modified character blueprint. 
 +{{ :ue5-mixamo:third-person-char-gm.png |Editing the third person game mode}} 
 + 
 +Now open the map //ThirdPerson/Maps/ThirdPersonMap// to test your changes. If you followed the steps correctly you should now have your Mixamo character working with the third person controller. 
 +{{ :ue5-mixamo:third-person-char-result.jpg?800 |A Mixamo character working with the third person controller and correct foot IK}} 
ue5-mixamo/third-person-template.1659106908.txt.gz · Last modified: 2022/07/29 17:01 by Staff