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ue5-mixamo:third-person-template [2022/07/29 17:38] Staff [Step-by-step] |
ue5-mixamo:third-person-template [2022/07/29 17:56] (current) Staff |
See our [[https://www.unamedia.com/ue5-mixamo/docs/tutorial/|Getting Started]] documentation for more information on the retargeting process. | See our [[https://www.unamedia.com/ue5-mixamo/docs/tutorial/|Getting Started]] documentation for more information on the retargeting process. |
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2. Create a duplicate of the Animtaion Blueprint //Characters/Mannequins/Animations/ABP_Manny or ABP_Qunn//. Then open the blueprint and replace the animations with the retargeted Mixamo animations. | 2. Create a duplicate of the Animtaion Blueprint //Characters/Mannequins/Animations/ABP_Manny//. Then open the blueprint and replace the animations with the retargeted Mixamo animations. |
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In this example we'll replace the idle and running animations. | In this example we'll replace the idle and running animations. |
{{ :ue5-mixamo:third-person-bp-setup.jpg?800 |Setting up the third person character Blueprint with the modified Animation Blueprint}} | {{ :ue5-mixamo:third-person-bp-setup.jpg?800 |Setting up the third person character Blueprint with the modified Animation Blueprint}} |
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6. Edit the third person game mode //ThirdPerson/Blueprints/BP_ThirdPersonGameMode// to use the modified character blueprint. | 6. Change the Default Pawn Class in the third person game mode //ThirdPerson/Blueprints/BP_ThirdPersonGameMode// to use the modified character blueprint. |
{{ :ue5-mixamo:third-person-gamemode.png |Editing the third person Game Mode to use the modified character Blueprint}} | {{ :ue5-mixamo:third-person-anim-gm.png |Editing the third person Game Mode to use the modified character Blueprint}} |
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Now open the map //ThirdPerson/Maps/ThirdPersonMap// to test your changes. If you followed the steps correctly you should now have you Mixamo animations playing back correctly on the third person mannequin character. | Now open the map //ThirdPerson/Maps/ThirdPersonMap// to test your changes. If you followed the steps correctly you should now have you Mixamo animations playing back correctly on the third person mannequin character. |
| {{ :ue5-mixamo:third-person-anim-result.jpg?800 |A retargeted Mixamo animation playing on the third person controller with correct foot IK}} |
===== Using Mixamo characters with the Third Person Template ===== | ===== Using Mixamo characters with the Third Person Template ===== |
==== Step-by-step ==== | ==== Step-by-step ==== |
{{ :ue5-mixamo:third-person-char-bp.jpg?800 |Updating the third person blueprint}} | {{ :ue5-mixamo:third-person-char-bp.jpg?800 |Updating the third person blueprint}} |
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5. Edit the third person game mode //ThirdPerson/Blueprints/BP_ThirdPersonGameMode// to use the modified character blueprint. | 5. Change the Default Pawn Class in the third person game mode //ThirdPerson/Blueprints/BP_ThirdPersonGameMode// to use the modified character blueprint. |
{{ :ue5-mixamo:third-person-char-gm.png |Editing the third person game mode}} | {{ :ue5-mixamo:third-person-char-gm.png |Editing the third person game mode}} |
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Now open the map //ThirdPerson/Maps/ThirdPersonMap// to test your changes. If you followed the steps correctly you should now have your Mixamo character working with the third person controller. | Now open the map //ThirdPerson/Maps/ThirdPersonMap// to test your changes. If you followed the steps correctly you should now have your Mixamo character working with the third person controller. |
{{ :ue5-mixamo:third-person-char-result.jpg?800 |A Mixamo character working with the third person controller}} | {{ :ue5-mixamo:third-person-char-result.jpg?800 |A Mixamo character working with the third person controller and correct foot IK}} |
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