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ue5-mixamo:third-person-template

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ue5-mixamo:third-person-template [2022/07/29 17:49]
Staff [Step-by-step]
ue5-mixamo:third-person-template [2022/07/29 17:56] (current)
Staff
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 See our [[https://www.unamedia.com/ue5-mixamo/docs/tutorial/|Getting Started]] documentation for more information on the retargeting process. See our [[https://www.unamedia.com/ue5-mixamo/docs/tutorial/|Getting Started]] documentation for more information on the retargeting process.
  
-2. Create a duplicate of the Animtaion Blueprint //Characters/Mannequins/Animations/ABP_Manny or ABP_Qunn//. Then open the blueprint and replace the animations with the retargeted Mixamo animations.+2. Create a duplicate of the Animtaion Blueprint //Characters/Mannequins/Animations/ABP_Manny//. Then open the blueprint and replace the animations with the retargeted Mixamo animations.
  
 In this example we'll replace the idle and running animations. In this example we'll replace the idle and running animations.
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 {{ :ue5-mixamo:third-person-bp-setup.jpg?800 |Setting up the third person character Blueprint with the modified Animation Blueprint}} {{ :ue5-mixamo:third-person-bp-setup.jpg?800 |Setting up the third person character Blueprint with the modified Animation Blueprint}}
  
-6. Edit the third person game mode //ThirdPerson/Blueprints/BP_ThirdPersonGameMode// to use the modified character blueprint. +6. Change the Default Pawn Class in the third person game mode //ThirdPerson/Blueprints/BP_ThirdPersonGameMode// to use the modified character blueprint. 
-{{ :ue5-mixamo:third-person-anim.gm.png |Editing the third person Game Mode to use the modified character Blueprint}}+{{ :ue5-mixamo:third-person-anim-gm.png |Editing the third person Game Mode to use the modified character Blueprint}}
  
 Now open the map //ThirdPerson/Maps/ThirdPersonMap// to test your changes. If you followed the steps correctly you should now have you Mixamo animations playing back correctly on the third person mannequin character. Now open the map //ThirdPerson/Maps/ThirdPersonMap// to test your changes. If you followed the steps correctly you should now have you Mixamo animations playing back correctly on the third person mannequin character.
-{{ :ue5-mixamo:third-person-anim-result.jpg?800 |}}+{{ :ue5-mixamo:third-person-anim-result.jpg?800 |A retargeted Mixamo animation playing on the third person controller with correct foot IK}}
 ===== Using Mixamo characters with the Third Person Template ===== ===== Using Mixamo characters with the Third Person Template =====
 ==== Step-by-step ==== ==== Step-by-step ====
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 {{ :ue5-mixamo:third-person-char-bp.jpg?800 |Updating the third person blueprint}} {{ :ue5-mixamo:third-person-char-bp.jpg?800 |Updating the third person blueprint}}
  
-5. Edit the third person game mode //ThirdPerson/Blueprints/BP_ThirdPersonGameMode// to use the modified character blueprint.+5. Change the Default Pawn Class in the third person game mode //ThirdPerson/Blueprints/BP_ThirdPersonGameMode// to use the modified character blueprint.
 {{ :ue5-mixamo:third-person-char-gm.png |Editing the third person game mode}} {{ :ue5-mixamo:third-person-char-gm.png |Editing the third person game mode}}
  
 Now open the map //ThirdPerson/Maps/ThirdPersonMap// to test your changes. If you followed the steps correctly you should now have your Mixamo character working with the third person controller. Now open the map //ThirdPerson/Maps/ThirdPersonMap// to test your changes. If you followed the steps correctly you should now have your Mixamo character working with the third person controller.
-{{ :ue5-mixamo:third-person-char-result.jpg?800 |A Mixamo character working with the third person controller}}+{{ :ue5-mixamo:third-person-char-result.jpg?800 |A Mixamo character working with the third person controller and correct foot IK}}
  
ue5-mixamo/third-person-template.1659109794.txt.gz · Last modified: 2022/07/29 17:49 by Staff