MultiWorld  1.0.0
UMultiWorldManager Member List

This is the complete list of members for UMultiWorldManager, including all inherited members.

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnAsyncLoadCompletedDelegate, FMultiWorldHandle, WorldHandle, FMultiWorldLoadParameters, LoadParams)UMultiWorldManager
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnWorldSwitched, FMultiWorldHandle, PreviousWorld, FMultiWorldHandle, CurrentWorld)UMultiWorldManager
Deinitialize() overrideUMultiWorldManagervirtual
EndWorld(const FMultiWorldHandle &InWorldHandle)UMultiWorldManager
FixUpLocalPlayers()UMultiWorldManager
GetActiveWorldHandle() constUMultiWorldManager
GetInstance(const UObject *context)UMultiWorldManagerstatic
GetMainWorldHandle() constUMultiWorldManagerinline
GetThisWorldHandle(const UObject *WorldContextObject) constUMultiWorldManager
GetWorldHandleByName(FName WorldName) constUMultiWorldManager
Initialize(FSubsystemCollectionBase &Collection) overrideUMultiWorldManagervirtual
InitializeWorld(const FMultiWorldHandle &InWorldHandle)UMultiWorldManager
IsValidHandle(const FMultiWorldHandle &InWorldHandle) constUMultiWorldManager
LoadWorld(TSoftObjectPtr< UWorld > MapAsset, FMultiWorldLoadParameters InParams)UMultiWorldManager
LoadWorldAsync(TSoftObjectPtr< UWorld > MapAsset, FMultiWorldLoadParameters InParams)UMultiWorldManager
OnAsyncLoadCompletedUMultiWorldManager
OnWorldSwitchedUMultiWorldManager
ReturnToMainWorld()UMultiWorldManager
SetAutoHandleWidgetsForMainWorld(bool bAutoHandleWidgets)UMultiWorldManager
SetShouldTickWhenInBackground(const FMultiWorldHandle &InWorldHandle, bool bShouldTick)UMultiWorldManager
SpawnActorInWorld(TSubclassOf< class AActor > ActorClass, const FMultiWorldHandle &InWorldHandle, const FTransform &SpawnTransform, ESpawnActorCollisionHandlingMethod CollisionHandlingOverride, AActor *Owner)UMultiWorldManager
SwitchWorld(const FMultiWorldHandle &InWorldHandle)UMultiWorldManager
TransferActorToWorld(AActor *InActor, const FMultiWorldHandle &InWorldHandle, const FMultiWorldTransferActorParameters &Options)UMultiWorldManager
UMultiWorldOverrides (defined in UMultiWorldManager)UMultiWorldManagerfriend