MultiWorld  1.1.0
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
UMultiWorldSeamTransition Member List

This is the complete list of members for UMultiWorldSeamTransition, including all inherited members.

GetStatId() const override (defined in UMultiWorldSeamTransition)UMultiWorldSeamTransitionvirtual
Initialize(FSubsystemCollectionBase &Collection) override (defined in UMultiWorldSeamTransition)UMultiWorldSeamTransitionvirtual
IsInTransition() constUMultiWorldSeamTransition
IsTickable() const override (defined in UMultiWorldSeamTransition)UMultiWorldSeamTransitionvirtual
SetDefaultFXLayerZOrder(int32 ZOrder)UMultiWorldSeamTransition
StartTransition(UObject *WorldContextObject, FMultiWorldHandle InDestinationWorldHandle, UMaterial *TransitionMaterial, const FOnTransitionEnd &OnTransitionEnd, float DurationInSeconds=1.0f, float WorldSwitchNormalizedTime=0.5f, bool bForceWorldsTickingDuringTransition=true, bool bAutoHandleAudioFade=true)UMultiWorldSeamTransition
Tick(float DeltaTime) override (defined in UMultiWorldSeamTransition)UMultiWorldSeamTransitionvirtual
UMultiWorldSeamTransition() (defined in UMultiWorldSeamTransition)UMultiWorldSeamTransition