UE5 Cardboard VR 1.3.0
Unreal Engine plugin to run UE4 and UE5 mobile VR projects on iOS and Android devices using Google Cardboard VR viewers.
Loading...
Searching...
No Matches
Frequently Asked Questions & How-tos

Frequently Asked Questions & How-tos

List of answers to frequently asked how-tos.

Access the HMD orientation when not in VR-mode

Thanks to the UE4 Cardboard VR plugin, you can access the head tracking data also when not in VR mode using the UE XR Tracking system:

  1. configure the Player Pawn following the documentation;
  2. on the Pawn initialization, e.g. in the EventBeginPlay event, retrieve and store the current Head Mounted Display using the EnumerateTrackedDevices node:
Get a reference to the registered Head Mounted Display
  1. in the Pawn Tick event, read the current device Orientation using the GetDevicePose method and use it to set the camera rotation:
Get the device orientation and set the camera rotation