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UE5 Cardboard VR 1.5.0
Unreal Engine plugin to run UE4 and UE5 mobile VR projects on iOS and Android devices using Google Cardboard VR viewers.
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List of answers to frequently asked how-tos.
Thanks to the UE4 Cardboard VR plugin, you can access the head tracking data also when not in VR mode using the UE XR Tracking system:
EventBeginPlay event, retrieve and store the current Head Mounted Display using the EnumerateTrackedDevices node:
Tick event, read the current device Orientation using the GetDevicePose method and use it to set the camera rotation: