MultiWorld  1.3.0
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
UMultiWorldOverrides Member List

This is the complete list of members for UMultiWorldOverrides, including all inherited members.

AddViewportWidgetContent(UGameViewportClient *Caller, TSharedRef< class SWidget > ViewportContent, const int32 ZOrder=0)UMultiWorldOverridesstatic
AddViewportWidgetForPlayer(UGameViewportClient *Caller, ULocalPlayer *Player, TSharedRef< SWidget > ViewportContent, const int32 ZOrder)UMultiWorldOverridesstatic
GameInstance_Exec(UGameInstance *Caller, UWorld *InWorld, const TCHAR *Cmd, FOutputDevice &Ar)UMultiWorldOverridesstatic
GameInstance_OnWorldChanged(UGameInstance *Caller, UWorld *OldWorld, UWorld *NewWorld)UMultiWorldOverridesstatic
GameViewportClient_LayoutPlayers(UGameViewportClient *Caller)UMultiWorldOverridesstatic
GameViewportClient_ReceivedFocus(UGameViewportClient *Caller, FViewport *InViewport)UMultiWorldOverridesstatic
UMultiWorldOverrides()=delete (defined in UMultiWorldOverrides)UMultiWorldOverrides