MultiWorld 1.9.1
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
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UMultiWorldSeamTransition Member List

This is the complete list of members for UMultiWorldSeamTransition, including all inherited members.

GetStatId() const overrideUMultiWorldSeamTransitionvirtual
Initialize(FSubsystemCollectionBase &Collection) overrideUMultiWorldSeamTransitionvirtual
IsInTransition() constUMultiWorldSeamTransition
IsTickable() const overrideUMultiWorldSeamTransitionvirtual
SetDefaultFXLayerZOrder(int32 ZOrder)UMultiWorldSeamTransition
StartTransition(UObject *WorldContextObject, FMultiWorldHandle InDestinationWorldHandle, UMaterialInterface *TransitionMaterial, const FOnTransitionEnd &OnTransitionEnd, float DurationInSeconds=1.0f, float WorldSwitchNormalizedTime=0.5f, bool bForceWorldsTickingDuringTransition=true, bool bAutoHandleAudioFade=true)UMultiWorldSeamTransition
Tick(float DeltaTime) overrideUMultiWorldSeamTransitionvirtual
UMultiWorldSeamTransition() (defined in UMultiWorldSeamTransition)UMultiWorldSeamTransition