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MultiWorld
1.3.0
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
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This is the complete list of members for UMultiWorldSeamTransition, including all inherited members.
GetStatId() const override (defined in UMultiWorldSeamTransition) | UMultiWorldSeamTransition | virtual |
Initialize(FSubsystemCollectionBase &Collection) override (defined in UMultiWorldSeamTransition) | UMultiWorldSeamTransition | virtual |
IsInTransition() const | UMultiWorldSeamTransition | |
IsTickable() const override (defined in UMultiWorldSeamTransition) | UMultiWorldSeamTransition | virtual |
SetDefaultFXLayerZOrder(int32 ZOrder) | UMultiWorldSeamTransition | |
StartTransition(UObject *WorldContextObject, FMultiWorldHandle InDestinationWorldHandle, UMaterialInterface *TransitionMaterial, const FOnTransitionEnd &OnTransitionEnd, float DurationInSeconds=1.0f, float WorldSwitchNormalizedTime=0.5f, bool bForceWorldsTickingDuringTransition=true, bool bAutoHandleAudioFade=true) | UMultiWorldSeamTransition | |
Tick(float DeltaTime) override (defined in UMultiWorldSeamTransition) | UMultiWorldSeamTransition | virtual |
UMultiWorldSeamTransition() (defined in UMultiWorldSeamTransition) | UMultiWorldSeamTransition |