MultiWorld 1.5.0
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
Loading...
Searching...
No Matches
UMultiWorldSeamTransition Member List

This is the complete list of members for UMultiWorldSeamTransition, including all inherited members.

GetStatId() const overrideUMultiWorldSeamTransitionvirtual
Initialize(FSubsystemCollectionBase &Collection) overrideUMultiWorldSeamTransitionvirtual
IsInTransition() constUMultiWorldSeamTransition
IsTickable() const overrideUMultiWorldSeamTransitionvirtual
SetDefaultFXLayerZOrder(int32 ZOrder)UMultiWorldSeamTransition
StartTransition(UObject *WorldContextObject, FMultiWorldHandle InDestinationWorldHandle, UMaterialInterface *TransitionMaterial, const FOnTransitionEnd &OnTransitionEnd, float DurationInSeconds=1.0f, float WorldSwitchNormalizedTime=0.5f, bool bForceWorldsTickingDuringTransition=true, bool bAutoHandleAudioFade=true)UMultiWorldSeamTransition
Tick(float DeltaTime) overrideUMultiWorldSeamTransitionvirtual
UMultiWorldSeamTransition() (defined in UMultiWorldSeamTransition)UMultiWorldSeamTransition