MultiWorld 1.8.2
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
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Public Member Functions | Public Attributes | List of all members
FWidgetWorldPair Struct Reference

Widget-World pair Internal use only. More...

#include <MultiWorldManager.h>

Public Member Functions

bool operator== (const FWidgetWorldPair &Other) const
 equality operator More...

Public Attributes

class UUserWidget * Widget = nullptr
 the UMG widget More...
TWeakObjectPtr< UWorld > World
 the world where the UMG widget live More...

Detailed Description

Widget-World pair Internal use only.

Member Function Documentation

◆ operator==()

bool FWidgetWorldPair::operator== ( const FWidgetWorldPair Other) const

equality operator

Member Data Documentation

◆ Widget

class UUserWidget* FWidgetWorldPair::Widget = nullptr

the UMG widget

◆ World

TWeakObjectPtr<UWorld> FWidgetWorldPair::World

the world where the UMG widget live

The documentation for this struct was generated from the following file: