This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
ue5-mixamo:fixing-character-rotation [2022/11/18 18:49] Staff |
ue5-mixamo:fixing-character-rotation [2022/11/18 18:54] (current) Staff |
||
---|---|---|---|
Line 7: | Line 7: | ||
- | It can be fixed by adjusting the Import Rotation value in the Import Settings of the Mixamo character. This should usually be set to the default value of 0,0,0. This option can be set in the FBX Import Options when first importing a model, or it can be changed in the Skeletal Mesh asset after importing | + | It can easily |
- | {{ : | + | This option can be set in the FBX Import Options when first importing a model, or it can be changed in the Skeletal Mesh asset after importing. //Note: After changing the value in the Skeletal Mesh asset you have to click the 'Reimport Base Mesh' |
+ | {{ : | ||