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ue5-mixamo:metahuman-sequencer

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ue5-mixamo:metahuman-sequencer [2023/07/15 16:02]
Staff
ue5-mixamo:metahuman-sequencer [2023/07/15 16:27] (current)
Staff
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 {{ :ue5-mixamo:metahuman-lod-setting.jpg | Changing the Forced LOD setting }} {{ :ue5-mixamo:metahuman-lod-setting.jpg | Changing the Forced LOD setting }}
  
-3. Add the MetaHuman character to the level sequence by clicking on the //+Track// button at the top of the sequencer window and selecting the //Actor To Sequencer// option then selecting the MetaHuman blueprint.+3. Add the MetaHuman character to the level sequence by clicking on the //+Track// button at the top of the sequencer window and selecting the //Actor To Sequencer// option then the MetaHuman blueprint.
 {{ :ue5-mixamo:add-metahuman-track.jpg | Adding a sequencer track for the MetaHuman blueprint }} {{ :ue5-mixamo:add-metahuman-track.jpg | Adding a sequencer track for the MetaHuman blueprint }}
  
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 {{ :ue5-mixamo:delete-control-rig-track.jpg | Deleting the control rig track}} {{ :ue5-mixamo:delete-control-rig-track.jpg | Deleting the control rig track}}
  
-5. +5. Now you can add your retargeted animations to the sequencer by clicking on the plus icon for the body track then selecting //Animation// then the desired animation sequence. 
 +{{ :ue5-mixamo:metahuman-animation-track.jpg | Adding an animation track }} 
 + 
 +You should now have a working sequencer animation track for your MetaHuman character. 
 +{{ :ue5-mixamo:metahuman-sequencer-animation.jpg | A working animation track for a MetaHuman character }} 
ue5-mixamo/metahuman-sequencer.1689429766.txt.gz · Last modified: 2023/07/15 16:02 by Staff