This is a quick guide for getting started with using MetaHuman characters in the sequencer.
First you will need to have imported a MetaHuman character and used the plugin to retarget some Mixamo animations for it. For more information on this process check out our Mixamo to MetaHuman Retargeting tutorial.
1. First you will need to add a level sequence to the level by clicking on the Level Sequence menu at the top of the viewport and selecting the Add Level Sequence option. This will prompt you to create a new level sequence asset in your project.
4. You should now have a track for the MetaHuman blueprint in the sequencer, but the character in the level will now have a bunch of extra control gizmos around it. This is because by default the MetaHuman is added to the sequencer with a control rig track for the body and face. The control rig on the body will override any animation tracks we add so it will need to be removed or disabled.