|  | UE5 Cardboard VR 1.5.0
    Unreal Engine plugin to run UE4 and UE5 mobile VR projects on iOS and Android devices using Google Cardboard VR viewers. | 
The game instance subsystem of the UNACardboardVR plugin. More...
#include <UNACardboardVRSubsystem.h>
 
 | Public Member Functions | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE (FSettingsMenuEvent) | |
| FSettingsMenuEvent delegate signature.  More... | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FStereoModeEvent, bool, bStereoEnabled) | |
| FStereoModeEvent delegate signature.  More... | |
| Static Public Member Functions | |
| static UUNACardboardVRSubsystem & | GetInstance (const UObject *context) | 
| Return the CardboardVR Subsystem instance.  More... | |
| Public Attributes | |
| FSettingsMenuEvent | OnSettingsMenuOpened | 
| Delegate called when the settings menu is opened by a user interaction with the Cardboard UI overlay.  More... | |
| FStereoModeEvent | OnStereoModeChanged | 
| Delegate called when the stereo mode has changed following a user interaction with the Cardboard UI overlay.  More... | |
The game instance subsystem of the UNACardboardVR plugin.
Other useful run-time methods are in the UUNACardboardVRStatics class.
| UUNACardboardVRSubsystem::DECLARE_DYNAMIC_MULTICAST_DELEGATE | ( | FSettingsMenuEvent | ) | 
FSettingsMenuEvent delegate signature.
| UUNACardboardVRSubsystem::DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam | ( | FStereoModeEvent | , | 
| bool | , | ||
| bStereoEnabled | |||
| ) | 
FStereoModeEvent delegate signature.
| 
 | static | 
Return the CardboardVR Subsystem instance.
| FSettingsMenuEvent UUNACardboardVRSubsystem::OnSettingsMenuOpened | 
Delegate called when the settings menu is opened by a user interaction with the Cardboard UI overlay.
This is fired only if the button is shown on screen (see UUNACardboardVRProjectSettings and UUNACardboardVRStatics).
| FStereoModeEvent UUNACardboardVRSubsystem::OnStereoModeChanged | 
Delegate called when the stereo mode has changed following a user interaction with the Cardboard UI overlay.
This is fired only if the button is shown on screen (see UUNACardboardVRProjectSettings and UUNACardboardVRStatics).