MultiWorld  1.1.0
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
Protected Member Functions | List of all members
UMultiWorldSceneCaptureComponent2D Class Reference

Specialization of USceneCaptureComponent2D component compatible with the MultiWorld plugin. More...

#include <MultiWorldSceneCapture2D.h>

Inheritance diagram for UMultiWorldSceneCaptureComponent2D:

Protected Member Functions

virtual void SendRenderTransform_Concurrent () override
 Overrides of UActorComponent::SendRenderTransform_Concurrent. More...
 
virtual void TickComponent (float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override
 Overrides of UActorComponent::TickComponent. More...
 

Detailed Description

Specialization of USceneCaptureComponent2D component compatible with the MultiWorld plugin.

The standard USceneCaptureComponent2D component class fails to capture the scene when in a Background World.

Member Function Documentation

◆ SendRenderTransform_Concurrent()

virtual void UMultiWorldSceneCaptureComponent2D::SendRenderTransform_Concurrent ( )
overrideprotectedvirtual

Overrides of UActorComponent::SendRenderTransform_Concurrent.

◆ TickComponent()

virtual void UMultiWorldSceneCaptureComponent2D::TickComponent ( float  DeltaTime,
enum ELevelTick  TickType,
FActorComponentTickFunction *  ThisTickFunction 
)
overrideprotectedvirtual

Overrides of UActorComponent::TickComponent.


The documentation for this class was generated from the following file: