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MultiWorld 1.10.0
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
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Options for UMultiWorldStatics::TransferActorToWorld(). More...
#include <MultiWorldManager.h>
Public Member Functions | |
| FMultiWorldTransferActorParameters () | |
| Default constructor. More... | |
| FMultiWorldTransferActorParameters (const FTransform &InTransform, ETeleportType InTeleport) | |
| Constructor. More... | |
| void | SetTransform (const FTransform &NewTransform) |
| Set both bSetPhysicsActorTransform (to NewTransform.IsValid()) and Transform. More... | |
Public Attributes | |
| bool | bSetPhysicsActorTransform |
| If enabled, after the transfert set the actor transform to the value in Transform. More... | |
| ETeleportType | Teleport |
| If bSetPhysicsActorTransform is enabled, how we teleport the physics state (see AActor::SetActorTransform()). More... | |
| FTransform | Transform |
| If bSetPhysicsActorTransform is enabled, the final actor transform. More... | |
Options for UMultiWorldStatics::TransferActorToWorld().
| FMultiWorldTransferActorParameters::FMultiWorldTransferActorParameters | ( | ) |
Default constructor.
| FMultiWorldTransferActorParameters::FMultiWorldTransferActorParameters | ( | const FTransform & | InTransform, |
| ETeleportType | InTeleport | ||
| ) |
Constructor.
| InTransform | Initialization value for bSetPhysicsActorTransform (set to InTransform.IsValid()) and Transform. |
| InTeleport | Initialization value for Teleport. |
| void FMultiWorldTransferActorParameters::SetTransform | ( | const FTransform & | NewTransform | ) |
Set both bSetPhysicsActorTransform (to NewTransform.IsValid()) and Transform.
| NewTransform | The new value for Transform. |
| bool FMultiWorldTransferActorParameters::bSetPhysicsActorTransform |
If enabled, after the transfert set the actor transform to the value in Transform.
Default: false.
| ETeleportType FMultiWorldTransferActorParameters::Teleport |
If bSetPhysicsActorTransform is enabled, how we teleport the physics state (see AActor::SetActorTransform()).
Default: ETeleportType::ResetPhysics.
| FTransform FMultiWorldTransferActorParameters::Transform |
If bSetPhysicsActorTransform is enabled, the final actor transform.
Default: unset.