The default pawn for the panoramic experience.
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#include <PanoramicPawn.h>
The default pawn for the panoramic experience.
Out of the box camera movement behaviours (fps style, mouse dragging / swipe gesture on mobile)
◆ AddControllerPitchInput()
| virtual void APanoramicPawn::AddControllerPitchInput |
( |
float |
Val | ) |
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|
overrideprotectedvirtual |
Override ADefaultPawn::AddControllerPitchInput.
◆ AddControllerYawInput()
| virtual void APanoramicPawn::AddControllerYawInput |
( |
float |
Val | ) |
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|
overrideprotectedvirtual |
Override ADefaultPawn::AddControllerYawInput.
◆ BeginPlay()
| virtual void APanoramicPawn::BeginPlay |
( |
| ) |
|
|
overrideprotectedvirtual |
Override AActor::BeginPlay.
◆ SetupPlayerInputComponent()
| virtual void APanoramicPawn::SetupPlayerInputComponent |
( |
UInputComponent * |
PlayerInputComponent | ) |
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|
overrideprotectedvirtual |
Override ADefaultPawn::SetupPlayerInputComponent.
◆ Tick()
| virtual void APanoramicPawn::Tick |
( |
float |
DeltaSeconds | ) |
|
|
overrideprotectedvirtual |
◆ CameraComponent
| class UCameraComponent* APanoramicPawn::CameraComponent |
The camera component attached to the pawn.
◆ CameraMovementDragMode
| bool APanoramicPawn::CameraMovementDragMode |
In this mode to move the camera the user have to click, hold pressed and drag (swipe on mobile).
◆ CameraMovementFpsMode
| bool APanoramicPawn::CameraMovementFpsMode |
In this mode the camera moves like on an fps game.
◆ CameraRoot
| class USceneComponent* APanoramicPawn::CameraRoot |
Parent component of CameraComponent.
◆ DragSpeedScale
| float APanoramicPawn::DragSpeedScale |
The scale speed factor during dragging/swiping.
◆ ShowMouseCursor
| bool APanoramicPawn::ShowMouseCursor |
The documentation for this class was generated from the following file:
- StereoPanoramicPlayer/Public/PanoramicPawn.h