Stereo Panoramic Player  1.1.0
Public Attributes | List of all members
FSphereConfig Struct Reference

Configuration for the sphere generation. More...

#include <PanoramicSphere.h>

Public Attributes

int32 NumOfMeridians
 Num of meridians. More...
 
int32 NumOfParallels
 Num of parallels. More...
 
float Radius
 The radius of the sphere in unreal units; Irrelevant for translucent blend mode. More...
 

Detailed Description

Configuration for the sphere generation.

The result number of triangles will be equal to ((NumOfParallels - 1) * (NumOfMeridians - 1) * 2)

Member Data Documentation

◆ NumOfMeridians

int32 FSphereConfig::NumOfMeridians

Num of meridians.

◆ NumOfParallels

int32 FSphereConfig::NumOfParallels

Num of parallels.

◆ Radius

float FSphereConfig::Radius

The radius of the sphere in unreal units; Irrelevant for translucent blend mode.


The documentation for this struct was generated from the following file: