Google Analytics Measurement Protocol 1.2.5
Google Analytics plugin for Unreal Engine, using a native cross-platform implementation of the Measurement Protocol.
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Changelog

Changelog

Changelog of the Google Analytics Measurement Protocol plugin for Unreal Engine.

Version 1.2.5

Bug fixes:

  • Workaround for a bug in Unreal Engine 5.5 that does not save configuration changes applied by the plugin when using the “Configure Now” button from Project Settings.

Version 1.2.0

Added support for Google Analytics 4 (GA4).

New features:

Version 1.1.2

Bug fixes:

  • Added fallback when required project settings are missing, not resulting anymore in lost logged events.

Version 1.1.1

New features:

  • Unreal Engine 5 is now supported (UE5.0).

Bug fixes:

Version 1.1.0

New features:

Bug fixes:

  • Fixed double url-encoding of system attributes.
  • Some settings were cached and not updated on PIE sessions.

Version 1.0.2

Bug fixes:

  • Fixed crash when exit a non-shipping build;
  • Fixed a compilation warning when building on consoles;
  • System attributes can now be processed by custom Event Attributes Filters.

Version 1.0.1

Bug fixes:

  • The LoadingPhase of the plugin is now set to Default. This works around an Unreal Engine bug when Playing-In-Editor in Standalone mode: the Game Instance is initialized before than usual, causing possible references to plugins loaded at PostEngineInit to fail to be resolved.
  • Viewport size is logged only if valid. During the BeginPlay event, Unreal Engine reports a wrong viewport size of 0x0.

Version 1.0.0

  • First release.