MultiWorld 1.5.0
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
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Project setup

Mandatory steps to integrate the MultiWorld plugin into a project.

Mandatory steps to integrate the MultiWorld plugin into a project.

To integrate the MultiWorld plugin into a project, a simple preliminary setup is REQUIRED. MultiWorld needs to intercept some system calls of Unreal Engine 5. This can be quickly accomplished configuring few pre-made classes (provided with the plugin) in your Project Settings:

If you're already using custom overrides of the above settings, you can: