MultiWorld  1.3.0
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
Public Member Functions | Friends | List of all members
FMultiWorldHandle Struct Reference

Wrap an UWorld. More...

#include <MultiWorldHandle.h>

Public Member Functions

UObject * GetWorldContextObject () const
 Return the WorldContextObject for this world. More...
bool operator!= (const FMultiWorldHandle &Other) const
 the inequality operator More...
bool operator== (const FMultiWorldHandle &Other) const
 the equality operator More...


class UMultiWorldManager

Detailed Description

Wrap an UWorld.

The main purpose for this is to distinct Worlds handled by the plugin from the main world handled by the Engine. Handles are created only by the FMultiWorldManager subsystem and are used as argument of its API.

Member Function Documentation

◆ GetWorldContextObject()

UObject* FMultiWorldHandle::GetWorldContextObject ( ) const

Return the WorldContextObject for this world.

◆ operator!=()

bool FMultiWorldHandle::operator!= ( const FMultiWorldHandle Other) const

the inequality operator

◆ operator==()

bool FMultiWorldHandle::operator== ( const FMultiWorldHandle Other) const

the equality operator

The documentation for this struct was generated from the following file: