Retarget a Mixamo animation to a MetaHuman character

Retargeting a Mixamo Animation to a MetaHuman Character is very simple, and uses the standard UE5 workflow. You can read more about the UE5 retargeting system here: https://docs.unrealengine.com/en-US/ik-rig-animation-retargeting-in-unreal-engine/.

The UE5 Mixamo Animation Retargeting plugin automatically performs all the configurations needed by UE5.

NOTE If you're interested in retargeting a Mixamo animation to the UE4/UE5 Mannequin, please check the dedicated tutorial.

download on unreal engine marketplace

Video Tutorial

This video tutorial shows the complete process on how to retarget a Mixamo animation to a MetaHuman character, including how to import a MetaHuman character and a Mixamo animation into your project.

For help retargeting a Mixamo animation to the UE4/UE5 Mannequin, please check the dedicated tutorial.

How to - step by step

To retarget a Mixamo animation to a MetaHuman character:

The new retargeted animation can be used with your MetaHuman character playing it on the Body Skeletal Mesh Component. For a quick preview:

download on unreal engine marketplace