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ue5-mixamo:metahuman-sequencer [2023/07/15 15:40] Staff |
ue5-mixamo:metahuman-sequencer [2023/07/15 16:27] (current) Staff |
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==== Step-by-step ==== | ==== Step-by-step ==== | ||
1. First you will need to add a level sequence to the level by clicking on the Level Sequence menu at the top of the viewport and selecting the //Add Level Sequence// option. This will prompt you to create a new level sequence asset in your project. | 1. First you will need to add a level sequence to the level by clicking on the Level Sequence menu at the top of the viewport and selecting the //Add Level Sequence// option. This will prompt you to create a new level sequence asset in your project. | ||
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2. Now add your MetaHuman character blueprint to the level. This is found in the // | 2. Now add your MetaHuman character blueprint to the level. This is found in the // | ||
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Depending on your use case you might also want to force the highest quality LoD by selecting the //LODSync// component on the MetaHuman blueprint and changing the //Forced LOD// setting to 0. | Depending on your use case you might also want to force the highest quality LoD by selecting the //LODSync// component on the MetaHuman blueprint and changing the //Forced LOD// setting to 0. | ||
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+ | 3. Add the MetaHuman character to the level sequence by clicking on the //+Track// button at the top of the sequencer window and selecting the //Actor To Sequencer// option then the MetaHuman blueprint. | ||
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+ | 4. You should now have a track for the MetaHuman blueprint in the sequencer, but the character in the level will now have a bunch of extra control gizmos around it. This is because by default the MetaHuman is added to the sequencer with a control rig track for the body and face. The control rig on the body will override any animation tracks we add so it will need to be removed or disabled. | ||
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+ | 5. Now you can add your retargeted animations to the sequencer by clicking on the plus icon for the body track then selecting // | ||
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+ | You should now have a working sequencer animation track for your MetaHuman character. | ||
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