UNAmedia Help

Documentation & Support

User Tools

Site Tools


ue5-mixamo:metahuman-sequencer

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
ue5-mixamo:metahuman-sequencer [2023/07/15 15:40]
Staff
ue5-mixamo:metahuman-sequencer [2023/07/15 16:27] (current)
Staff
Line 6: Line 6:
 ==== Step-by-step ==== ==== Step-by-step ====
 1. First you will need to add a level sequence to the level by clicking on the Level Sequence menu at the top of the viewport and selecting the //Add Level Sequence// option. This will prompt you to create a new level sequence asset in your project. 1. First you will need to add a level sequence to the level by clicking on the Level Sequence menu at the top of the viewport and selecting the //Add Level Sequence// option. This will prompt you to create a new level sequence asset in your project.
- +{{ :ue5-mixamo:add-level-sequence.jpg | Adding a new level sequence }}
-{{ :ue5-mixamo:add-level-sequence.jpg | Adding a new level sequence}}+
  
 2. Now add your MetaHuman character blueprint to the level. This is found in the //MetaHumans/{CharacterName}// folder. 2. Now add your MetaHuman character blueprint to the level. This is found in the //MetaHumans/{CharacterName}// folder.
- +{{ :ue5-mixamo:metahuman-blueprint-location.jpg | Example MetaHuman blueprint }}
-{{ :ue5-mixamo:metahuman-blueprint-location.jpg | Example MetaHuman blueprint}}+
  
 Depending on your use case you might also want to force the highest quality LoD by selecting the //LODSync// component on the MetaHuman blueprint and changing the //Forced LOD// setting to 0. Depending on your use case you might also want to force the highest quality LoD by selecting the //LODSync// component on the MetaHuman blueprint and changing the //Forced LOD// setting to 0.
 +{{ :ue5-mixamo:metahuman-lod-setting.jpg | Changing the Forced LOD setting }}
 +
 +3. Add the MetaHuman character to the level sequence by clicking on the //+Track// button at the top of the sequencer window and selecting the //Actor To Sequencer// option then the MetaHuman blueprint.
 +{{ :ue5-mixamo:add-metahuman-track.jpg | Adding a sequencer track for the MetaHuman blueprint }}
 +
 +4. You should now have a track for the MetaHuman blueprint in the sequencer, but the character in the level will now have a bunch of extra control gizmos around it. This is because by default the MetaHuman is added to the sequencer with a control rig track for the body and face. The control rig on the body will override any animation tracks we add so it will need to be removed or disabled.
 +{{ :ue5-mixamo:delete-control-rig-track.jpg | Deleting the control rig track}}
 +
 +5. Now you can add your retargeted animations to the sequencer by clicking on the plus icon for the body track then selecting //Animation// then the desired animation sequence.
 +{{ :ue5-mixamo:metahuman-animation-track.jpg | Adding an animation track }}
 +
 +You should now have a working sequencer animation track for your MetaHuman character.
 +{{ :ue5-mixamo:metahuman-sequencer-animation.jpg | A working animation track for a MetaHuman character }}
  
-3.  
ue5-mixamo/metahuman-sequencer.1689428408.txt.gz · Last modified: 2023/07/15 15:40 by Staff