Basics - How to import a Mixamo character in UE4

The following are basic and generic instructions to correctly import a character from the Mixamo website into an Unreal Engine 4 project. Playing with the options in Mixamo and Unreal Engine 4, more advanced workflows are possible.

Done :) You'll find the Mixamo character, with its textures and material, in the Content Browser.

Now you are ready to process it with the UE4 Mixamo Animation Retargeting plugin, or maybe you want to import some Mixamo animations before.

Fuse characters

When importing some Fuse characters, it's possible that the end result could look wrong.

A Fuse character wrongly imported in UE4. Materials must be manually fixed.

This is a known issue when importing Fuse characters into UE4: its materials are set to "Translucent" while they should be set to "Masked" or "Opaque" (depending if they're using an Opacity texture or not). To fix it, check all the imported materials and:

See here for more details: https://windowsforum.com/threads/how-to-get-fuse-characters-working-in-unreal-engine-4-15.227038/#post-691810 .