Retarget a UE4 animation to a Mixamo character
Retargeting a UE4 Animation to a Mixamo Character is very simple, and uses the standard UE4 workflow. You can read more about the UE4 retargeting system here:
The UE4 Mixamo Animation Retargeting plugin automatically performs all the configurations needed by UE4.
This video tutorial shows, after having applied the plugin, how to retarget a UE4 animation to a Mixamo character.
How to - step by step
To retarget an Unreal Engine 4 animation (including any Root Motion animation) to a Mixamo character:
- if not already done, run the plugin's Retarget Mixamo Skeleton Asset action on the target Mixamo skeleton following the documentation;
- right click on the UE4 animation;
run the Retarget Anim Assets > Duplicate Anim Assets and Retarget contextual action;
in the dialog that opens, select the target Mixamo Skeleton you're interested to;
- press the Retarget button.
Done :) You'll find the new retargeted animation in your Content Browser.
Root Motion animations
Thanks to the plugin, a Root Bone is added to the Mixamo assets, allowing you to retarget any existing UE4 Root Motion animation to any Mixamo character.
If interested, read more on how to convert a Mixamo animation into a Root Motion animation using the UE4 Mixamo Animation Retargeting plugin.