MultiWorld
1.0.0
Here is a list of all documented class members with links to the class documentation for each member:
- a -
AreWorldsEquals() :
UMultiWorldStatics
- b -
bAutoHandleWidgets :
FMultiWorldLoadParameters
bAutoInitializeWorld :
FMultiWorldLoadParameters
bCreateDedicatedAudioDevice :
FMultiWorldLoadParameters
bDuplicateOnLoad :
FMultiWorldLoadParameters
bSetPhysicsActorTransform :
FMultiWorldTransferActorParameters
bStartWithTickEnabled :
FMultiWorldLoadParameters
- d -
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams() :
UMultiWorldManager
Deinitialize() :
UMultiWorldManager
- e -
EndWorld() :
UMultiWorldManager
,
UMultiWorldStatics
Exec() :
UMultiWorldGameInstance
ExecuteConsoleCommandInWorld() :
UMultiWorldStatics
- f -
FixUpLocalPlayers() :
UMultiWorldManager
FMultiWorldTransferActorParameters() :
FMultiWorldTransferActorParameters
- g -
GameInstance_Exec() :
UMultiWorldOverrides
GameInstance_OnWorldChanged() :
UMultiWorldOverrides
GameViewportClient_LayoutPlayers() :
UMultiWorldOverrides
GameViewportClient_ReceivedFocus() :
UMultiWorldOverrides
GetActiveWorldHandle() :
UMultiWorldManager
,
UMultiWorldStatics
GetActorOfClass() :
UMultiWorldStatics
GetAllActorsOfClass() :
UMultiWorldStatics
GetAllActorsOfClassWithTag() :
UMultiWorldStatics
GetAllActorsWithInterface() :
UMultiWorldStatics
GetAllActorsWithTag() :
UMultiWorldStatics
GetAllObjectsWithInterface() :
UMultiWorldStatics
GetInstance() :
UMultiWorldManager
GetMainWorldHandle() :
UMultiWorldManager
,
UMultiWorldStatics
GetThisWorldHandle() :
UMultiWorldManager
,
UMultiWorldStatics
GetWorldContextObject() :
FMultiWorldHandle
GetWorldHandleByName() :
UMultiWorldManager
,
UMultiWorldStatics
- i -
Initialize() :
UMultiWorldManager
InitializeWorld() :
UMultiWorldManager
,
UMultiWorldStatics
IsValidHandle() :
UMultiWorldManager
,
UMultiWorldStatics
- l -
LoadWorld() :
UMultiWorldManager
,
UMultiWorldStatics
LoadWorldAsync() :
UMultiWorldManager
,
UMultiWorldStatics
- o -
OnAsyncLoadCompleted :
UMultiWorldManager
OnEnteringWorld() :
IMultiWorldActorInterface
OnExitingWorld() :
IMultiWorldActorInterface
OnWorldChanged() :
UMultiWorldGameInstance
OnWorldSwitched :
UMultiWorldManager
operator!=() :
FMultiWorldHandle
operator==() :
FMultiWorldHandle
,
FWidgetWorldPair
- r -
ReturnToMainWorld() :
UMultiWorldManager
,
UMultiWorldStatics
- s -
SetAutoHandleWidgetsForMainWorld() :
UMultiWorldManager
,
UMultiWorldStatics
SetPhysicsActorTransform() :
UMultiWorldStatics
SetShouldTickWhenInBackground() :
UMultiWorldManager
,
UMultiWorldStatics
SetTransform() :
FMultiWorldTransferActorParameters
ShutdownModule() :
FMultiWorldModule
SpawnActorInWorld() :
UMultiWorldManager
,
UMultiWorldStatics
StartupModule() :
FMultiWorldModule
SwitchWorld() :
UMultiWorldManager
,
UMultiWorldStatics
- t -
Teleport :
FMultiWorldTransferActorParameters
TransferActorToWorld() :
UMultiWorldManager
,
UMultiWorldStatics
Transform :
FMultiWorldTransferActorParameters
- w -
Widget :
FWidgetWorldPair
World :
FWidgetWorldPair
WorldName :
FMultiWorldLoadParameters
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1.8.15