UE5 Cardboard VR 1.4.0
Unreal Engine plugin to run UE4 and UE5 mobile VR projects on iOS and Android devices using Google Cardboard VR viewers.
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Changelog of the Cardboard VR plugin.

Version 1.4.0

  • Upgraded the Google Cardboard SDK to version v1.22.0, for UE5.3.
    • Fixed call to cardboard::jni::initializeAndroid() which wasn't being called.
    • Added the JNI registration for nativeIncrementDeviceParamsChangedCount within qr_code.cc.
  • Added support for 2023 iPhones (iPhone 15, iPhone 15 Plus, iPhone 15 Pro, iPhone 15 Pro Max).

Version 1.3.0

  • Upgraded the Google Cardboard SDK to version v1.18.0, for UE5.0.
  • Added support for 2022 iPhones (iPhone 14, iPhone 14 Plus, iPhone 14 Pro, iPhone 14 Pro Max).

Note: to compile with XCode 14 using Unreal Engine 5.0.3, the following QFE must be applied ("Platform Mac is not a valid platform to build" error with Xcode 14): http://cdn.unrealengine.com/qfe/QFE-5.0-Xcode14Support-CL-22337428-PF-22380667-Job-cbd57f.zip. Before applying the QFE, please read the information provided by Epic: https://forums.unrealengine.com/t/current-available-quick-fix-solutions/2829

Version 1.2.2

  • Added support for UE5.0.
  • Fixed a possible crash on startup under iOS (when the user manually grants access to the camera after having rejected it on first launch, some UI code could be executed in a non-UI thread).
  • Fixed automatic opening of the iOS Settings page and Android App Info view at every app launch, when the user denied the camera access permission and "Always Show QR Scanner First Time" option is set. At the moment this can still happen once on iOS (see upstream issue #336).

Version 1.2.1

  • Fixed error ITMS-90535 (Unexpected CFBundleExecutable Key) when using recent versions of Apple Transporter: removed the key CFBundleExecutable from the UNACardboard.bundle/Info.plist file.

Version 1.2.0

  • Upgraded the Google Cardboard SDK to version v1.9.0, for UE4.26 and UE4.27.
  • Added support for 2021 iPhones (iPhone 13, iPhone 13 Mini, iPhone 13 Pro, iPhone 13 Pro Max).
  • Bitcode on iOS is now supported, and flag in Project Settings > Platforms > iOS > Build > Support bitcode in Shipping can now be enabled (was Google Cardboard SDK issue #84).

Version 1.1.0

Version 1.0.2

Version 1.0.0

  • First release. Integrated Google Cardboard SDK versions: