UE5 Cardboard VR  1.2.2
Unreal Engine plugin to run UE4 and UE5 mobile VR projects on iOS and Android devices using Google Cardboard VR viewers.


Changelog of the Cardboard VR plugin.

Version 1.2.2

  • Added support for UE5.0.
  • Fixed a possible crash on startup under iOS (when the user manually grants access to the camera after having rejected it on first launch, some UI code could be executed in a non-UI thread).
  • Fixed automatic opening of the iOS Settings page and Android App Info view at every app launch, when the user denied the camera access permission and "Always Show QR Scanner First Time" option is set. At the moment this can still happen once on iOS (see upstream issue #336).

Version 1.2.1

  • Fixed error ITMS-90535 (Unexpected CFBundleExecutable Key) when using recent versions of Apple Transporter: removed the key CFBundleExecutable from the UNACardboard.bundle/Info.plist file.

Version 1.2.0

  • Upgraded the Google Cardboard SDK to version v1.9.0, for UE4.26 and UE4.27.
  • Added support for 2021 iPhones (iPhone 13, iPhone 13 Mini, iPhone 13 Pro, iPhone 13 Pro Max).
  • Bitcode on iOS is now supported, and flag in Project Settings > Platforms > iOS > Build > Support bitcode in Shipping can now be enabled (was Google Cardboard SDK issue #84).

Version 1.1.0

Version 1.0.2

Version 1.0.0

  • First release. Integrated Google Cardboard SDK versions: