MultiWorld 1.9.1
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
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Public Member Functions | List of all members
FScopeLocalPlayerOnWorld_Internal::GameViewportClientEx Class Reference
Inheritance diagram for FScopeLocalPlayerOnWorld_Internal::GameViewportClientEx:

Public Member Functions

void SetWorld (UWorld *InWorld)
 

The documentation for this class was generated from the following file: