MultiWorld
1.9.1
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
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FScopeLocalPlayerOnWorld_Internal
GameViewportClientEx
Public Member Functions
|
List of all members
FScopeLocalPlayerOnWorld_Internal::GameViewportClientEx Class Reference
Inheritance diagram for FScopeLocalPlayerOnWorld_Internal::GameViewportClientEx:
Public Member Functions
void
SetWorld
(UWorld *InWorld)
The documentation for this class was generated from the following file:
MultiWorld/Public/ScopeLocalPlayerOnWorld.cpp
Generated by
1.9.5