UE5 360 Stereo Panoramic Player 1.2.5
Create interactive Media Players and Virtual Tours for mono and stereo 360 panoramic images and videos in Unreal Engine 5.
|
Collects data for a movie stage. More...
#include <PanoramicStage.h>
Public Attributes | |
TSoftObjectPtr< class UPanoramicStage > | DestinationStageOnMediaEndReached |
The destination stage when the media reach the end and the OnMediaEndReachedDefaultBehaviour is GoToStage. More... | |
EOnMediaEndReachedDefaultBehaviour | OnMediaEndReachedDefaultBehaviour = EOnMediaEndReachedDefaultBehaviour::DoNothing |
The behaviour to have when the media reach the end. More... | |
UMediaSource * | PanoramicMediaSource = nullptr |
The media source to play. More... | |
bool | PlaybackLoop = false |
Indicates if the media should be played in loop or not. More... | |
Collects data for a movie stage.
TSoftObjectPtr<class UPanoramicStage> FPanoramicStageMovieData::DestinationStageOnMediaEndReached |
The destination stage when the media reach the end and the OnMediaEndReachedDefaultBehaviour is GoToStage.
EOnMediaEndReachedDefaultBehaviour FPanoramicStageMovieData::OnMediaEndReachedDefaultBehaviour = EOnMediaEndReachedDefaultBehaviour::DoNothing |
The behaviour to have when the media reach the end.
UMediaSource* FPanoramicStageMovieData::PanoramicMediaSource = nullptr |
The media source to play.
bool FPanoramicStageMovieData::PlaybackLoop = false |
Indicates if the media should be played in loop or not.