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UE5 360 Stereo Panoramic Player 1.2.9
Create interactive Media Players and Virtual Tours for mono and stereo 360 panoramic images and videos in Unreal Engine 5.
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Collects data for a movie stage. More...
#include <PanoramicStage.h>
Public Attributes | |
| TSoftObjectPtr< class UPanoramicStage > | DestinationStageOnMediaEndReached |
| The destination stage when the media reach the end and the OnMediaEndReachedDefaultBehaviour is GoToStage. More... | |
| EOnMediaEndReachedDefaultBehaviour | OnMediaEndReachedDefaultBehaviour = EOnMediaEndReachedDefaultBehaviour::DoNothing |
| The behaviour to have when the media reach the end. More... | |
| UMediaSource * | PanoramicMediaSource = nullptr |
| The media source to play. More... | |
| bool | PlaybackLoop = false |
| Indicates if the media should be played in loop or not. More... | |
Collects data for a movie stage.
| TSoftObjectPtr<class UPanoramicStage> FPanoramicStageMovieData::DestinationStageOnMediaEndReached |
The destination stage when the media reach the end and the OnMediaEndReachedDefaultBehaviour is GoToStage.
| EOnMediaEndReachedDefaultBehaviour FPanoramicStageMovieData::OnMediaEndReachedDefaultBehaviour = EOnMediaEndReachedDefaultBehaviour::DoNothing |
The behaviour to have when the media reach the end.
| UMediaSource* FPanoramicStageMovieData::PanoramicMediaSource = nullptr |
The media source to play.
| bool FPanoramicStageMovieData::PlaybackLoop = false |
Indicates if the media should be played in loop or not.