UE5 360 Stereo Panoramic Player 1.2.5
Create interactive Media Players and Virtual Tours for mono and stereo 360 panoramic images and videos in Unreal Engine 5.
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Public Attributes | List of all members
FPanoramicStageMovieData Struct Reference

Collects data for a movie stage. More...

#include <PanoramicStage.h>

Public Attributes

TSoftObjectPtr< class UPanoramicStageDestinationStageOnMediaEndReached
 The destination stage when the media reach the end and the OnMediaEndReachedDefaultBehaviour is GoToStage. More...
 
EOnMediaEndReachedDefaultBehaviour OnMediaEndReachedDefaultBehaviour = EOnMediaEndReachedDefaultBehaviour::DoNothing
 The behaviour to have when the media reach the end. More...
 
UMediaSource * PanoramicMediaSource = nullptr
 The media source to play. More...
 
bool PlaybackLoop = false
 Indicates if the media should be played in loop or not. More...
 

Detailed Description

Collects data for a movie stage.

Member Data Documentation

◆ DestinationStageOnMediaEndReached

TSoftObjectPtr<class UPanoramicStage> FPanoramicStageMovieData::DestinationStageOnMediaEndReached

The destination stage when the media reach the end and the OnMediaEndReachedDefaultBehaviour is GoToStage.

See also
EOnMediaEndReachedDefaultBehaviour

◆ OnMediaEndReachedDefaultBehaviour

EOnMediaEndReachedDefaultBehaviour FPanoramicStageMovieData::OnMediaEndReachedDefaultBehaviour = EOnMediaEndReachedDefaultBehaviour::DoNothing

The behaviour to have when the media reach the end.

◆ PanoramicMediaSource

UMediaSource* FPanoramicStageMovieData::PanoramicMediaSource = nullptr

The media source to play.

◆ PlaybackLoop

bool FPanoramicStageMovieData::PlaybackLoop = false

Indicates if the media should be played in loop or not.


The documentation for this struct was generated from the following file: