UE5 360 Stereo Panoramic Player 1.2.5
Create interactive Media Players and Virtual Tours for mono and stereo 360 panoramic images and videos in Unreal Engine 5.
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Public Attributes | List of all members
UPanoramicStage Class Reference

Defines a stage of a panoramic experience. More...

#include <PanoramicStage.h>

Inheritance diagram for UPanoramicStage:

Public Attributes

FPanoramicStageImageData ImageData
 Image stage data. More...
 
EPanoramicMediaLayout MediaLayout
 The media layout. More...
 
EPanoramicMediaType MediaType
 The media type. More...
 
FPanoramicStageMovieData MovieData
 Movie stage data. More...
 
FString Name
 An optional name. More...
 
TArray< FPanoramicStageNavigationNavigation
 Collects all stage navigations to switch stage. More...
 
UTexture2D * NavigationLookupTexture
 An optional texture used for the navigation. More...
 
float YawRotation
 An additional yaw rotation (in degrees) to apply to the mesh sphere. More...
 

Detailed Description

Defines a stage of a panoramic experience.

What and how to be played and how to move from one stage to the next one.

Member Data Documentation

◆ ImageData

FPanoramicStageImageData UPanoramicStage::ImageData

Image stage data.

See also
FPanoramicStageImageData

◆ MediaLayout

EPanoramicMediaLayout UPanoramicStage::MediaLayout

The media layout.

See also
EPanoramicMediaLayout

◆ MediaType

EPanoramicMediaType UPanoramicStage::MediaType

The media type.

See also
EPanoramicMediaType

◆ MovieData

FPanoramicStageMovieData UPanoramicStage::MovieData

Movie stage data.

See also
FPanoramicStageMovieData

◆ Name

FString UPanoramicStage::Name

An optional name.

◆ Navigation

TArray<FPanoramicStageNavigation> UPanoramicStage::Navigation

Collects all stage navigations to switch stage.

See also
FPanoramicStageNavigation

◆ NavigationLookupTexture

UTexture2D* UPanoramicStage::NavigationLookupTexture

An optional texture used for the navigation.

The texture must have a mono layout even if the MediaLayout is stereoscopic. The texture could have a different size compared to the Media but the aspect ratio should match. Be sure to disable sRGB as your masks should not be Gamma corrected. Set Compression settings to Userinterface2D (RGBA) and the Mip Gen Settings to NoMipmaps; "Never Stream" should be set to true.

See also
FPanoramicStageNavigation::LookupColor

◆ YawRotation

float UPanoramicStage::YawRotation

An additional yaw rotation (in degrees) to apply to the mesh sphere.

This can be useful to align two stages together. It is ignored if FPanoramicStageNavigation::YawRotationSetFlag is true.


The documentation for this class was generated from the following file: