UE5 360 Stereo Panoramic Player 1.2.5
Create interactive Media Players and Virtual Tours for mono and stereo 360 panoramic images and videos in Unreal Engine 5.
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A stage navigation allows to switch from one stage to another one. More...
#include <PanoramicStage.h>
Public Attributes | |
TSoftObjectPtr< class UPanoramicStage > | DestinationStage |
The destination stage. More... | |
FColor | LookupColor |
An optional color. More... | |
TSubclassOf< UUserWidget > | WidgetClass |
An optional UserWidget subclass to create and display an instance of. More... | |
FPanoramicPosition | WidgetPosition |
Where the widget should be placed, editable/available only if WidgetClass is not null. More... | |
float | WidgetScale |
The widget scaling factor, editable/available only if WidgetClass is not null. More... | |
float | YawRotation |
An additional yaw rotation (in degrees) to apply to the mesh sphere. More... | |
bool | YawRotationSetFlag |
Flag to enable the YawRotation property (TOptional type can't be used in editor) More... | |
A stage navigation allows to switch from one stage to another one.
TSoftObjectPtr<class UPanoramicStage> FPanoramicStageNavigation::DestinationStage |
The destination stage.
Can be null, in this case the experience ends.
FColor FPanoramicStageNavigation::LookupColor |
An optional color.
This color is compared with the current focusing color of the stage's NavigationLookupTexture. When colors match, this stage navigation became active and the DestinationStage is used to move on the next stage.
TSubclassOf<UUserWidget> FPanoramicStageNavigation::WidgetClass |
An optional UserWidget subclass to create and display an instance of.
FPanoramicPosition FPanoramicStageNavigation::WidgetPosition |
Where the widget should be placed, editable/available only if WidgetClass is not null.
float FPanoramicStageNavigation::WidgetScale |
The widget scaling factor, editable/available only if WidgetClass is not null.
float FPanoramicStageNavigation::YawRotation |
An additional yaw rotation (in degrees) to apply to the mesh sphere.
This can be useful to align two stages together. If YawRotationSetFlag is true, YawRotation overwrites UPanoramicStage::YawRotation.
bool FPanoramicStageNavigation::YawRotationSetFlag |
Flag to enable the YawRotation property (TOptional type can't be used in editor)