Retarget a Mixamo animation to a UE5 character

Retargeting a Mixamo Animation to a UE5 Character is very simple, and uses the standard UE5 workflow. You can read more about the UE5 retargeting system here: https://docs.unrealengine.com/en-US/ik-rig-animation-retargeting-in-unreal-engine/.

The UE5 Mixamo Animation Retargeting plugin automatically performs all the configurations needed by UE5.

NOTE If you're interested in retargeting a Mixamo animation to a MetaHuman character, please check the dedicated tutorial.

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Video Tutorial

This video tutorial shows, after having applied the plugin, how to retarget a Mixamo animation to a UE5 character (based on one of the supported skeleton types: UE4 Mannequin, UE5 Mannequin, MetaHuman).

For help retargeting a Mixamo animation to a MetaHuman character, please check the dedicated tutorial.

How to - step by step

To retarget a Mixamo animation to an Unreal Engine 5 character:

Done :) You'll find the new retargeted animation in your Content Browser.

Check sections below for more advanced retargeting options, or the dedicated tutorial for MetaHuman characters.

Alternative Skeletal Meshes

The plugin computes ad-hoc retarget poses for all the Skeletal Meshes using the target skeleton. This allows the Retargeting System of Unreal Engine to generate better results when properly configured.

If the target UE skeleton is used by several Skeletal Meshes, you can select a compatible target asset in the Target Preview Mesh property of the IK Retargeter editor (selecting a skeletal mesh not using the same skeleton is not directly supported by the plugin).

Target Preview Mesh

Ensure to select the corresponding Retarget Pose before exporting the animations.

Retarget Pose

This allows the Retargeting System of Unreal Engine to compute a retargeted animation better suited for the selected skeletal mesh.

download on unreal engine marketplace