Basics - How to import a Mixamo animation in UE4

The following are basic and generic instructions to correctly import an animation from the Mixamo website into an Unreal Engine 4 project. Playing with the options in Mixamo and Unreal Engine 4, more advanced workflows are possible.

Done :) You'll find the Mixamo animation in the Content Browser.

Now you are ready to retarget this Mixamo animation to character using the UE4 Mannequin.

Import failed. Mesh contains root bone as root but animation doesn't contain the root track.

If you get the following error message when importing a Mixamo animation:

FBXImport: Error: Mesh contains root bone as root but animation doesn't contain the root track.
Import failed.

then look at the detailed documentation on how to fix it.