![]() |
MultiWorld 1.10.0
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
|
| ▼NFScopeLocalPlayerOnWorld_Internal | |
| CGameViewportClientEx | |
| CAMultiWorldSceneCapture2D | Specialization of ASceneCapture2D compatible with the MultiWorld plugin |
| CFMultiWorldHandle | Wrap an UWorld |
| CFMultiWorldLatentActionManager | |
| CFMultiWorldLoadParameters | Collect all parameters to pass to the UMultiWorldStatics::LoadWorld() function |
| CFMultiWorldModule | Defines the MultiWorld module |
| CFMultiWorldTransferActorParameters | Options for UMultiWorldStatics::TransferActorToWorld() |
| CFScopeLocalPlayerOnWorld | Utility class to force the LocalPlayer's World to be the one given in input and assign the right PlayerController for the duration of this context |
| CIMultiWorldActorInterface | Actors can implement this interface to be notified when the local player has entered/exited the world where they live |
| CUMultiWorldActorInterface | See IMultiWorldActorInterface |
| CUMultiWorldGameInstance | Custom GameInstance class needed to support MultiWorld on your project |
| CUMultiWorldGameViewportClient | Custom GameViewportClient class needed to support MultiWorld on your project |
| CUMultiWorldManager | The subsystem of the MultiWorld plugin |
| CUMultiWorldOverrides | All functions that MUST be overridden for the correct behaviour of the MultiWorld plugin |
| CUMultiWorldSceneCaptureComponent2D | Specialization of USceneCaptureComponent2D component compatible with the MultiWorld plugin |
| CUMultiWorldSeamTransition | Helper class to make a seam transition between two worlds, driving a customizable graphics effect |
| CUMultiWorldStatics | Static class with MultiWorld functions that can be called from both Blueprint and C++ |