MultiWorld  1.3.0
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CASceneCapture2D
 CAMultiWorldSceneCapture2DSpecialization of ASceneCapture2D compatible with the MultiWorld plugin
 CFMultiWorldHandleWrap an UWorld
 CFMultiWorldLoadParametersCollect all parameters to pass to the UMultiWorldStatics::LoadWorld() function
 CFMultiWorldTransferActorParametersOptions for UMultiWorldStatics::TransferActorToWorld()
 CFTickableGameObject
 CUMultiWorldManagerThe subsystem of the MultiWorld plugin
 CUMultiWorldSeamTransitionHelper class to make a seam transition between two worlds, driving a customizable graphics effect
 CFWidgetWorldPairWidget-World pair Internal use only
 CIInterface
 CIMultiWorldActorInterfaceActors can implement this interface to be notified when the local player has entered/exited the world where they live
 CIModuleInterface
 CFMultiWorldModuleDefines the MultiWorld module
 CUBlueprintFunctionLibrary
 CUMultiWorldStaticsStatic class with MultiWorld functions that can be called from both Blueprint and C++
 CUGameInstance
 CUMultiWorldGameInstanceCustom GameInstance class needed to support MultiWorld on your project
 CUGameInstanceSubsystem
 CUMultiWorldManagerThe subsystem of the MultiWorld plugin
 CUMultiWorldSeamTransitionHelper class to make a seam transition between two worlds, driving a customizable graphics effect
 CUGameViewportClient
 CUMultiWorldGameViewportClientCustom GameViewportClient class needed to support MultiWorld on your project
 CUInterface
 CUMultiWorldActorInterfaceSee IMultiWorldActorInterface
 CUMultiWorldOverridesAll functions that MUST be overridden for the correct behaviour of the MultiWorld plugin
 CUSceneCaptureComponent2D
 CUMultiWorldSceneCaptureComponent2DSpecialization of USceneCaptureComponent2D component compatible with the MultiWorld plugin