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MultiWorld
1.3.0
Manage multiple isolated UWorld instances simultaneously in Unreal Engine, transferring player and actors between worlds.
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▼CASceneCapture2D | |
CAMultiWorldSceneCapture2D | Specialization of ASceneCapture2D compatible with the MultiWorld plugin |
CFMultiWorldHandle | Wrap an UWorld |
CFMultiWorldLoadParameters | Collect all parameters to pass to the UMultiWorldStatics::LoadWorld() function |
CFMultiWorldTransferActorParameters | Options for UMultiWorldStatics::TransferActorToWorld() |
▼CFTickableGameObject | |
CUMultiWorldManager | The subsystem of the MultiWorld plugin |
CUMultiWorldSeamTransition | Helper class to make a seam transition between two worlds, driving a customizable graphics effect |
CFWidgetWorldPair | Widget-World pair Internal use only |
▼CIInterface | |
CIMultiWorldActorInterface | Actors can implement this interface to be notified when the local player has entered/exited the world where they live |
▼CIModuleInterface | |
CFMultiWorldModule | Defines the MultiWorld module |
▼CUBlueprintFunctionLibrary | |
CUMultiWorldStatics | Static class with MultiWorld functions that can be called from both Blueprint and C++ |
▼CUGameInstance | |
CUMultiWorldGameInstance | Custom GameInstance class needed to support MultiWorld on your project |
▼CUGameInstanceSubsystem | |
CUMultiWorldManager | The subsystem of the MultiWorld plugin |
CUMultiWorldSeamTransition | Helper class to make a seam transition between two worlds, driving a customizable graphics effect |
▼CUGameViewportClient | |
CUMultiWorldGameViewportClient | Custom GameViewportClient class needed to support MultiWorld on your project |
▼CUInterface | |
CUMultiWorldActorInterface | See IMultiWorldActorInterface |
CUMultiWorldOverrides | All functions that MUST be overridden for the correct behaviour of the MultiWorld plugin |
▼CUSceneCaptureComponent2D | |
CUMultiWorldSceneCaptureComponent2D | Specialization of USceneCaptureComponent2D component compatible with the MultiWorld plugin |